Review: Dante's Inferno (360)

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Review: Dante's Inferno (360)

Postby Drew on Wed Feb 17, 2010 4:15 pm

I've always been a huge fan of these third-person hack and slash, but does Dante's Inferno stack up to the more unique GoW franchise? Or even the Bayonetta, DMC games? Well in short it does and it doesn't. While the game is remarkable stunning in some areas, it falls short in a lot of categories for me anyway.


Pros:
Boobies! Hahha no but really, just about anything you can think of is in the game, hell there is a demon who shoots demonic babies from her nipples, how much weirder could it REALLY get?

Fluid battle system, and I mean pretty darn fluid. I can chain so many combos together with ease and still not feel its a button masher, although after a while it will definitely feel like it.

Going through the 9 circles of hell is just hellacious! Seeing all these souls die endlessly is just a tad disturbing but makes for great gameplay :D. Also each circle of hell is unique, you won't be going through the same area-look alikes like most games do nowadays, although there are climbing situations that do repeat themselves but thats to be found in a action game.

The cinematics are just absolutely breathtaking in my honest opinion, they took their time on making the story work with that form of art work.

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Cons:
The dialogue is a tad dull, half the time Dante is just stating "BEATRICE!" After a while it gets pretty damn old, we already know why your in hell looking for the love of your life, get over it.

Dodging on this game is just retarded, and I mean retarded. You flip the right analog stick and he "hops", I would have liked it to be on a trigger button, so say im about to be slashed I can dodge the attack instead of dodging and running into another attack, kinda gets annoying after awhile.

"B" mashing. Throughout Dante's Inferno there are doors with demons on them, you have to mash B about 50+ times in the game to open each door, after awhile your thumb will go numb so make sure to alternate your fingers :P.


All in all the Dante's Inferno experience was a blast, tad rough in some areas but still a blast nonetheless :D. I recommend buying it if you have the extra cash, but get it for the PS3, I own it for the 360 and played it on the PS3 the other day, and it looks about 10x better than 360.

I give Dante's Inferno 8 ouf of 10.

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Re: Review: Dante's Inferno (360)

Postby fwaggle on Wed Feb 17, 2010 5:30 pm

Drew wrote:I recommend buying it if you have the extra cash, but get it for the PS3, I own it for the 360 and played it on the PS3 the other day, and it looks about 10x better than 360.


Seriously?

Every cross-platform game I've ever seen looks a little worse on the PS3, because the PS3's harder to develop for. You've got the 360 and the PC, both of which stack the processing on the GPU. Then you move it to the PS3, which has a weaker GPU because the Cell's supposed to be doing most of the work... instead of haxing the game engine to pile work on the Cell like they should, they just cut back on the textures.

See Burnout: Paradise and Modern Warfare 2 for pretty good examples. :(

A cross-platform game that actually looks better on the PS3 is awesome. :nosepick:
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Re: Review: Dante's Inferno (360)

Postby RedKnobby on Thu Feb 18, 2010 9:17 am

Drew, man seriously, I waited for this game for a month. The Dialogue is dry because most of it is taken from the book (Written anywhere from 1308 to 1314). Its like trying to translate Shakespeare into a game lol. You will notice, for any one who has read or have read it, the game follows the book at least on the nine circles and the 10 malebolges, even right down to the center of hell being a frozen wasteland.
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Re: Review: Dante's Inferno (360)

Postby Drew on Wed Feb 24, 2010 2:32 am

Well yeah Chris, but its still hella fun :).
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Re: Review: Dante's Inferno (360)

Postby RedKnobby on Fri Feb 26, 2010 7:15 am

LOL drew, no shit, I've played through it like 4 times
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